When Is A Video Game Allowed To Die?

Maybe companies can stop killing games, but that won't stop games from dying. And the folks who make online games should at least consider how they'll give their games a merciful death when it's time.
Read More →

Unpacking in real life: how I handled the stress of managing physical spaces

I’m told that the idea of constantly moving between places is a very “American” concept. Whereas my family in the Philippines is accustomed to staying in the same family home for generations, I’ve been moving from one new space to another — twice in the past year, in fact. It is a stressful ordeal every time, but around the time of my most recent move, I happened to be playing Unpacking from developer Witch Beam. What resulted from playing the puzzle game was an enlightening recontextualization of how interacting with my personal physical space affects my mental space — and I loosened my anxiety over building a complete, “perfect” home.
Read More →

Video Game Presidents Were Meant to Be Funny (Until They Weren't)

The presidency is a monolithic concept in U.S. culture for pretty obvious reasons — as the leader of the nation, anything they do or say is instantly influential and important. As a result, the president of the United States is often reflected back in our popular culture. Once the president is involved in a story, you know shit’s about to get serious. Any piece of fiction is sure to represent a heightened reality to some degree, but this is always a telltale sign that some irreversible threshold has been crossed.
Read More →

The Legend of Korra molded a theme out of metalbending

The sequel, The Legend of Korra, did far more than just continue The Last Airbender’s story — the series showed how society, with the tools that Aang and his Team Avatar had left behind, transformed after that shift. In the world of Avatar, the invention of metalbending, introduced as a level-up by Airbender character Toph Beifong, but in full effect after the 70-year time jump in the sequel series The Legend of Korra, is the best example of how political ideologies and the spiritual nature of bending were naturally intertwined.
Read More →

How Red Dead Redemption 2 Attempts (and Struggles) to Emulate the Modern Western

Every time the black bars letterboxed the screen during Red Dead Redemption 2, I knew that the “video game” portion of this experience was on hold. I couldn’t help but feel frustrated that Rockstar (and the game’s writers) were plopping a movie in front of me instead. It is relatively obvious that Rockstar’s recent games are meant to invoke the feelings of familiar films, but reading and hearing the thoughts from my peers had me realize that many of us—the Housers included—simply have it wrong when analyzing this game’s relationship with the Western film genre.
Read More →

How Daredevil Season 3 Depicts the Fight Against Real and Present Fears

Daredevil season 3 will obviously not solve any of our real-life problems—but it demonstrates that something as fantastical as the MCU can be very powerful by recalling realistic imagery and sentiments. In a society where people are fearful to live their regular lives under the threat of violence, however real or false that threat may be, and with bad actors exploiting that very fear, we need a fantasy like Daredevil. Season 3 is all about how he earned the famous moniker “the Man Without Fear.”
Read More →

How Night in the Woods Guided Me in Mourning a Friend

(Content Warning: suicide, depression, anxiety) There was something so uniquely terrifying, yet profound about my playthrough of Night in the Woods. It felt uniquely suited to my mindstate by the time I played through it, at a level where booting up the game sometimes felt like a stressful and daunting task, as it inadvertently had me confront some of my inner thoughts and life experiences.
Read More →

Editorial/Features Collection

Below is a comprehensive collection of original articles written by Chris, ranging from opinion pieces, analytical essays, media impressions, and historical primers.

Filters & Sorting

The Greatest Paper Mario Game Isn't the One You Think

If you ask any Paper Mario fan, there are two distinct eras in the 25-year history of the subseries: The golden age of character-driven RPGs, and the more experimental games with simpler gameplay and stories. Most of those fans would likely point to 2004’s Paper Mario: The Thousand-Year Door as their favorite, and for good reason. But looking back at the heyday of Paper Mario, one installment arguably stands out on top.

Star Wars Outlaws Should've Starred the Best Character in the Franchise Over Kay Vess

There’s nearly endless potential in the Star Wars universe to create new planets, cultures, characters, and other concepts, so it’s hard to blame any creator who gets to play in that IP sandbox for leaving their personal stamp on the world. Still, as I was playing Ubisoft’s Star Wars Outlaws, which stars original protagonist Kay Vess, I couldn’t stop thinking about a preexisting character in Star Wars lore and how I’d rather be playing as her instead.

The bestselling video game consoles of all time—and dramas behind them

These figures provide video game enthusiasts with a snapshot of a fast-moving industry. You might see one console succeed over its contemporaries due to its stronger software library, or perhaps because it had an innovative feature that attracted nongamers into purchasing it. Nintendo, Sony, and Microsoft have each had triumphant successes and very public failures—and their sales numbers show it.

From 'Spacewar!' to 'Starfield': A history of video gaming

Video game properties have permeated mainstream popular culture, with characters like Mario and Sonic the Hedgehog achieving the same recognition as Mickey Mouse, and "The Last of Us" becoming the first video game adapted into an Emmy-nominated show. Of course, this level of success took decades of build-up. What is now a major pillar in the entertainment world started as mere projects to tinker with in the early days of computing.

Over 20 years later, Metroid Prime Remastered is still unmatched as a "first-person adventure"

Metroid Prime Remastered came out on the Nintendo Switch over two decades later, and countless words have been published about the excellence of the original title since then. It’s hard to cover anything that hasn’t been said about the original Metroid Prime, and I’m sure any compliments I’m about to give it will resemble marketing speak from the time of its GameCube debut. Metroid Prime has some amazing staying power — and two weeks deep into it, I’m starting to wonder if any game since then (besides its sequels, of course) have provided a similar experience.

Splitgate, one year later: CEO talks going beyond “Halo meets Portal” and aiming for triple-A – Interview

Capturing the zeitgeist and making a splash in online multiplayer is the first tough step for any budding live service game — the next is trying to maintain that audience. Splitgate from 1047 Games took that first step, and while its initial success overwhelmed the studio to a degree, the indie arena shooter earned its big break. A full year later, Splitgate is in the middle of its “Beta Season 2” as it tries to maintain a playerbase.

Unpacking in real life: how I handled the stress of managing physical spaces

I’m told that the idea of constantly moving between places is a very “American” concept. Whereas my family in the Philippines is accustomed to staying in the same family home for generations, I’ve been moving from one new space to another — twice in the past year, in fact. It is a stressful ordeal every time, but around the time of my most recent move, I happened to be playing Unpacking from developer Witch Beam. What resulted from playing the puzzle game was an enlightening recontextualization of how interacting with my personal physical space affects my mental space — and I loosened my anxiety over building a complete, “perfect” home.

Ghostbusters: Spirits Unleashed is a promising iteration from IllFonic's previous titles – GDC 2022 Preview

There are times when you hear a game premise that sounds so obvious that you’ll be wondering why you didn’t think of it yourself. Enter Ghostbusters: Spirits Unleashed, a five-player asymmetrical multiplayer game that pits four Ghostbusters against one Ghost. According to studio IllFonic, best known for Friday the 13th: The Game and Predator: Hunting Grounds, the hope is that this next title will be a reflection on lessons learned from making those games.

Pokémon Brilliant Diamond and Shining Pearl are the first main titles to feel like pure filler – Hands-on impressions

It’s easy to find comfort in the familiar, whether you’re rewatching shows or movies or starting a new playthrough of a game you’re intimate with. But when an older game is remade rather than remastered, there’s an opportunity to go beyond and reimagine something outdated in a modern context. But as much as some Pokemon fans wanted Pokémon Brilliant Diamond and Shining Pearl, these remakes for the Switch benefited little and will only provide comfort for those with unconditional affection for the originals.
Load More Articles